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Gino’s Etiquette Guide for Gamers PDF Print E-mail
Written by Gino Marinaro   
Monday, 22 June 2009 18:14
By: Gino Marinaro

 

Gaming is a social activity. As with any social activity, there is a generally accepted set of behaviors. These behaviors may or may not be known to all gamers. Some of them are just common sense and a matter of being respectful. Others, however, may be a little more obscure. What follows is a list of gaming etiquette, dos and don’ts for gamers of all types of games. So, without further ado, and in no particular order, here is some gaming etiquette.

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Last Updated on Monday, 22 June 2009 18:50
 
Eleven Guidelines for Game Masters PDF Print E-mail
Written by Gino Marinaro   
Monday, 22 June 2009 18:19

By:  Gino Marinaro

In any role-playing game, the Game Master (GM), Dungeon Master, Administrator, or whatever your particular game calls them, is the single, most important element of the game. For a role-playing game to be enjoyable, everyone must play by the rules. This includes the GM, to a point. What follows are 11 guidelines that should be followed by any GM running a game

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Last Updated on Monday, 22 June 2009 18:48
 
Character Backgrounds and Diaries in Role-Playing Games II PDF Print E-mail
Written by Gino Marinaro   
Monday, 22 June 2009 18:28

by Gino Marinaro

Are you still with me? Good. That means you’re at least considering writing a background for one or more of your characters. I’m going to concentrate on character backgrounds for now. What makes a good background? Lots of different things make a good background. Let’s start with the “5 W’s.” Who, what, where, why, when. This will make for a good starting point.

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Last Updated on Monday, 22 June 2009 18:48
 
Character Backgrounds and Diaries in Role-Playing Games I PDF Print E-mail
Written by Gino Marinaro   
Monday, 22 June 2009 18:25

by Gino Marinaro

So, you’re getting into a new role-playing game. You’ve got a character, or at least a good concept. You roll up your stats, or spend your points, meticulously recording everything on the character sheet. Finally, you have it done, or almost. There are just a few more details to round him or her out. The character is ready to enter the adventure. Now what? Is there anything else you can do to enhance the character or your experience? Yes, yes you can.

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Last Updated on Monday, 22 June 2009 18:48
 
Character Backgrounds and Diaries in Role-Playing Games III PDF Print E-mail
Written by Gino Marinaro   
Monday, 22 June 2009 18:31

by Gino Marinaro

Diaries, or journals, differ from backgrounds in a few key ways. First, a background is a history of a character before the character gets played. It’s their life up to the first game session. A journal is a recounting of game sessions. A background is largely made up from the imagination of you, the character’s player. A journal is derived from the game sessions and will include happenings, quotes and other material that could be credited to other players and the GM. A background will often cover broad events. A journal will cover specific events with more detail. Those would be the biggest differences.

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Last Updated on Monday, 22 June 2009 18:47
 
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